![]() It’s another game from Analgesic Games, and while I’ve loved all their other games, this one was primarily a 3D platformer, which isn’t usually a genre I love. Honestly I wasn’t completely sold on Sephonie at first. The platforming is clunky as heck, the controls are the opposite of tight and responsive – but it’s still fun and very chill! The game connects all its elements into a wonderful whole, not seamlessly, but that’s exactly why it’s so amazing. On those parts I’ll have to dwell a little bit more, let me just say: Sephonie is excellently written, in every aspect.Įxploring Sephonie, the game, the island and, all these ideas come flooding back into my mind. ![]() Like how borders create cuts in connections. But the quote of course also extends to human relationships. This connection is always vulnerable, so it needs care to be sustained in an ethical way. Everything natural is hardwired into interdependencies with the “artificiality” of human worlds – and vice versa, and every little thing gains new meanings through this connection. A fish can mean a living organism, a smell but it can also mean the trip to the supermarket with the family, the one very weird date you once had, and so much more. It’s not about how the natural wonders of the island work, its what they mean, what they become to mean in human contexts. The personal lives and experiences of the main characters seep into the island itself, memories become manifest, distorted cities pulled into natural landscapes and vice versa. Over the course of the game, the one-directional analysis of creatures, done via the ONYX link-system, becomes more and more two-directional. Our three protagonists, all from different academic backgrounds, are there to investigate the ecosystem, how it works – its interdependencies. It’s a special and unique little ecosystem with its own quirks and natural wonders. Sephonie is the name of an island with no clear location, somewhere far out in the sea. For me, Sephonie is a game about this quote. One of the central ideas of this chapter can be summarized with the quote ‘You can’t touch without being touched’. One of its chapters is named ‘Touching Visions’, and it’s about touching, both in a metaphorical and physical way – not only human touch, but also the touch of plants, animals and things. It’s about non-/human interdependency and vulnerability. ‚Matters of Care‘ by Maria Puig de la Bellacasa is (reductively described) a book about non-human agencies and what care can mean in those contexts.
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